Favorite googly-eyed goons have returned. Meet Reactoonz 2, a sequel to one of the best slots Play’n GO. The original produced a sensation, so there were many expectations for the continuation. Initially, the changes may not seem very big, but they are more than enough to distinguish the two games. For one of them was added an additional counter collection, modifiers were rearranged, as well as several interesting tricks. All this is based on the positive and friendly characters, who made the first game really popular.
The interface is very comfortable and soothing. Reactoonz 2 preserves the 7×7 format, with a fairly simple blue background and soundtrack on the background of the game. However, the right side of the screen has been changed. Now there are two intriguing charge areas that come to life when the cluster wins. Play’n GO has taken the same but slightly better approach to design.
Reactoonz 2 can be played on any device from mobile to PC with bets ranging from 20 pps to £/€100 per back. The statistics are quite similar to Reactoonz, although RTP has fallen slightly down to 96.2% by default. The volatility remains high (8/10), so players can enjoy the same customized mathematical model as the original, which is certainly one of the highlights.
Restoration is the same 8 chaps that make up the usual characters of a paid table. They are divided into two groups – one eye and two-eyed symbols. Players win when clusters of five or more identical symbols touch horizontally or vertically – this activates the cascade function. Clusters of 15+ are the most valuable combinations, from 3x to 500x bet. The highest paid bonus also accepts hit by value.
The key to all this is the cascade function. Winning clusters are removed so that new characters fall into spaces, which leads to potential big wins. Cascades continue to pop up and fill the meters until there are new winners.
On each back, one of the one-eyed symbols is randomly selected and it fluctuates. If the fluttering symbols win, an electric wild symbol appears at one of the newly released intervals, while filling the flutometer. When this counter is fully filled, 1-3 electric wild thickets are added to the grid. The Fluchtometer can be recharged several times, but it will shut down if Gargantoon is released.
Each level releases its own wild charge:
Level 1 releases four 1×1 Energoon wilds.
Level 2 releases one Energoon wild.
Level 3 releases one 3×3 Gargantoon wild.
Level 4 adds an x2 multiplier for all wins, including Gargantoon wild.
After Gargantoon 3×3 launches the cascade, it is broken down into two 2×2 Gargantoon wild. After they launch the cascade, they are replaced by nine 1×1 Gargantoon wilds.
Do you think that’s it? We are not finished yet. When all the functions are finished, and 2 or more Electric Eilds are still in sight, the Wild Couple Explosion function is triggered. If there are 2 electric thickets nearby, all symbols except the thickets are removed from the grid. If the thickets are not next to each other, the symbols between them as well as the symbols surrounding them are destroyed (not including the thickets). Any deleted symbols are not paid, but they are charged from the counter.
To sum up, we can say that enthusiasts of slot machines Reactoonz, will be very happy that Play’n GO has developed a new version. As before, consistent victories cluster create more and more impressive opportunities when they are ticked.
In general, Reactoonz 2 is no less interesting than the original. Reactoonz 2 is a worthy sequel to one of the most popular Play’n GO slots, but it is unlikely to make the same impression. It is too similar to the first, but still play very fun, regardless of this.
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